![]() ![]() Running around is promoted because it allows you to bank gems to use power-ups (Breakers) earlier, but I found myself simply rushing to find my next ride once I was ejected, trying not to be run over along the way. Nothing away from the car combat stands out either. The likes of the Burnout series, Rocket League, or even Need for Speed: Hot Pursuit have done wrecking better, and some of those released generations ago. There’s not enough feedback either in-game or through the DualSense to make crashing satisfying enough. Side on shunts have a crunch to them, which is great, but it’s often difficult to know when you’ve clipped someone beyond the point notifier at the top of the screen. It doesn’t help that the car combat in Destruction AllStars isn’t particularly satisfying either. They’re enjoyable enough if nothing special, but they’re over in a flash, with you having to spend real or in-game money to even unlock more levels, which sends you back to the receptive online playlist. They’re either short and fun time trials or 1v1 variations of the core multiplayer modes, each with three challenges to complete along the way. The single-player content is extremely limited too. ![]() Of course, a destruction derby-like game is going to be about crashing more than anything else, but a multiplayer game needs modes or challenges that pull you back in beyond the basic gameplay loop. There are four main multiplayer modes, with two asking you to bank gears and one that’s Destruction AllStars’ version of Fall Guys’ Hex-a-Gone - the stage falling away over time and you battling to be the last car standing - but they all boil down to crashing into people as much as possible.Ĭrash to earn gears, crash to drop gears, crash to earn points, crash to knock people off the stage.Īs much as they all have different objectives, those objectives are all met by crashing into other players, which gets tedious fast. It’s a fun time at first, especially with a group of friends, but that enjoyment quickly dissipates as the modes and progression lack the variety needed to pull you back in time and time again.Īfter around 15 matches, across the game’s four online modes, I quickly found myself bored of doing the same thing over and over again. The driving is responsive and fast-paced, it has a style that makes the characters stand out, and running around on foot as vehicles rush past you adds a nice bit of variety to the action. It doesn’t get as hardcore as say Rocket League’s ‘the floor is lava’ like mentality at the top level.Īt a base level, Destruction AllStars is a well-designed game. You’re driving around arenas to smash into other players, so anyone can do well, and the skill ceiling isn’t so high that players are scared off. It’s also a game that’s so easy for anyone to get to grips with. As a simple multiplayer-focused game, it could thrive on having a consistent and passionate player base, and the subscription service is the best way for it to get that from the get-go. Starting April 6th, Destruction AllStars price will be $19.99, only available digitally through the PlayStation Store.On the face of it, Destruction AllStars is the perfect game for PlayStation Plus. Even if you don’t have a PS5 yet, you should at least redeem Destruction AllStars if you are a Plus subscriber. However, you still have more than a month to add Destruction AllStars to your PS Plus games library. Shifting the Destruction AllStars price point to $19.99 is a good move that should help support the long term life of the game beyond its PlayStation Plus offering, particularly in light of the current monetization of in-game microtransactions for premium skins and even the single-player campaign content of the game (through the time-locked and currency-locked Challenger Series). They’ve also promised that Destruction Points, which are currently a premium currency and the only way to unlock new Challenge Series past the first one, will be earnable “through in-game activities” soon. Featured Playlist: Mayhem 8v8 (Playable in a party!).There are also a bunch of new skins coming to the game, and “surprises” scheduled for April and beyond. ![]() They outlined a general roadmap for the next couple of months, including new Challenge Series events being added, some playlist and game mode shakeups, and double XP weekends. Lucid Games announced the new price point along with a suite of upcoming support. Our own review praised the exceptionally high production values and stylish presentation, but lamented a relatively shallow experience that wore out its welcome with a significant lack of substance. While people have been having fun with the destruction derby game, many agreed that it didn’t seem worth $70. ![]()
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